I love IG and GK. As The League of Extraordinary Wood Rats seems to be picking up momentum I’m forced to ask: What Meta can be used against Squirrel Girl. As her and nick seem to be pointing to a rush scenario utilizing Army+SHIELD, I’m interested if the decks will garner enough infamy and momentum to be considered a threat. And here’s where a fresh meta is fun, the only time I think Meta is fun.
I’m going to drop 1 small idea, a tiny fragment of a thought, and let the players decide if Squirrel Rush is strong enough for the following risk:
Turn 3 Owl Man, Turn 4 Hulk, Green Scar. The Kill turn for LoEWR is turn 4, and they should have at least 8 people on the field. Combine that with Criminal Mastermind, and Secret Files and you have an interesting scenario. You’re doing what they want. You’re fetching them Novice assassins with Secret Files, getting them the card draw they need to maintain a strong board presence. You’re MAKING their deck run the way it’s intended. Then when Hulk, Green Scar gets stunned Squirrel Girl’s ability triggers and the whole field goes back to their owner’s hand.
Using concealed characters and gumption, you let them swing into a single visible defender every turn to soak up damage(if they have to send two assassins into a character on turn 3, that means they won’t be swinging for 16 they’ll be swinging for 4). Power Siphon keeps your defender alive and your endurance in the positive. Taking even init, Hulk can swing into their assassin, blindside them, and HULK SMASH their face in. Throw an ATE! on him, and his DEF becomes 0, causing stunback. When he stuns the counter blows up and all of the sudden your opponent’s already bulging handsize gets an addition of 10+ cards. Owl Man comes in with a few All Too Easy! dropped on him, and finishes the game against their frail, undefended face.
Even without a finishing move on 4 you’ve made your stuff more powerful, and theirs less effective. It seems Warbound+Injustice Gang could be a nasty, nasty counter to the oncoming army rush scenario.